The video game market is huge, and the ability to tell stories, and tell different kinds of stories in the gaming space is quickly evolving and changing for the better.
The idea of the 'lone gamer' is really not true anymore. Up to 65 percent of gaming now is social, played either online or in the same room with people we know in real life.
I'm super excited about gaming always. That's the thing that I geek out over; those are the vlogs that I'm surfing if I'm not already playing a game at night.
'TableTop' is packed with gaming celebrities and independent game creators. This is a huge subculture that really doesn't have a vehicle to rally around or educate people with.
In the 45 years I've worked in casinos, I dreamed of being honored by an organization like the American Gaming Association, especially since I don't even have a hunting license.
There's established gaming IP that's coming from console to mobile, which is interesting. Everything is converging a little bit toward mobile devices in the living room. On the casual side, the graphics and animation and game design and all of those variables are improving.
When Geoff Ramsey and Jack Pattillo started 'Achievement Hunter,' we expanded heavily into 'let's play'-style gaming videos and have since expanded with a massive roster of gaming talent and multiple channels dedicated just to gaming videos.
Online harassment, especially gendered online harassment, is an epidemic. Women are being driven out; they're being driven offline. This isn't just in gaming. This is happening across the board online, especially with women who participate in or work in male-dominated industries.
It's hard because you can't legislate creative diversity. I think it's more that the gaming community's more diverse, and they're going to ask for more diverse experiences. They're going to demand them.
I was like, 'I want us to stop using that term. I'm not a 'girl gamer.' I'm just a gamer.' The reasons I love gaming are the same reasons everyone loves gaming.