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Gore Verbinski Quotes - IQDb - Internet Quotes Database

Quotes from Gore Verbinski


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I always wanted to do an animated movie. I find it to be incredibly liberating as a way of telling a story.


All the traditional westerns are about choice and the individual. When progress comes it's much more difficult to define the individual in that world.


Honestly, every person, every individual has a process, and my philosophy, whether it's an actor or an animator, is you try to understand the process that person has so you can get the most out of them, but I think you have to sort of manipulate that process with honesty.


I think audiences ultimately want something new. I think the business model for a franchise is such that it's very low risk because you have data and studios love data.


I think comedy is drama, often. It's hard to have comedy over a period of time - commercials are one thing, but over a period of time - comedy and tragedy go hand in hand.


If you imagine yourself as a craftsman at ILM, you spend your days tumbling buses and animating shards of glass. You're doing a lot of visual effects work.


On a live-action movie, things happen that are unexpected. In animation, you have to fabricate the feeling. That takes a tremendous amount of nuance until the film becomes sentient and gives back.


This is the story, this is your character, I have the sense of the landscape, I have the sense of the scene, I have all that stuff. But I'm also looking for something else to happen, an accident or something. You're focused on the story you intend to tell and then you have to have a peripheral net out to catch these accidents.


Today we're just growing and consuming, and I think maybe there's a sadness in that. People are longing for a time when there was a black and white and good and bad.


There is a sense that animated movies are suddenly a genre. I just don't believe they are; it's a technique to tell a story.


I'd love to do a PG-13 animated adventure. It would be great.


Reading in a sound booth seems very strange. Everyone has a process they are comfortable with; this was uncomfortable for me.


Animated films are so precisely engineered - right down to forming lines of dialogue with words pulled from several different takes - how do you translate that spontaneity from the live-action to the digital realm?


For me, some of the happiest moments on a live-action film are the awkward moments. One actor says something to another actor. They didn't expect that performance from that actor; that affects their return performance.


I'm a fan of the western genre. When I see a character actor, I see a whole movie behind a scene before and after. There's a whole other movie behind it.


My respect for animation has gone way up. It's a truckload of work. I have to sit with my animators the same way I'd sit with my actors and cast them.


My respect for Westerns have gone way, way up. It's hard and treacherous work. It's hard to find people these days who can ride horses like that and jump onto trains.


When I speak of drama, I'm really referring to just 'desperately trying not to be ordinary'. Trying to get something that has a little bit of friction, conflict, absurdity.


I just watched so many Westerns as a kid that you end up using archetypes and sort of tropes of that genre, because there's a language there and you can twist it and turn it on its head or play to it or go sideways at any time.


My respect for animators and animation directors has gone way, way up and it is just not something you can phone in.