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Jane McGonigal Quotes - IQDb - Internet Quotes Database

Quotes from Jane McGonigal


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There's no reason why the 'Lost' alternate reality game had to be officially made by the 'Lost' production crew.


When we're in game worlds, I believe that many of us become the best version of ourselves: the most likely to help at a moment's notice. The most likely to stick with a problem as long as it takes. To get up after failure and try again.


Games that make you feel good about yourself are good games to be playing.


In entertainment, we have a comfort level with crisis.


My favorite part of running is the thinking time.


My mom is a public school teacher and works with third grade students.


Whenever I do talks around the country, I map out my run. Gives me something fun to do and to look forward to doing.


'Superbetter' looks more like a social media platform or a social network than a typical video game. You know, there aren't any 3-d spaces to explore. You don't have this avatar that you're building up. It's more about thinking like a gamer.


I've been running since high school. My boyfriend was on the track team, and I'd run with him.


Things like depression and obesity are global challenges.


I remember the first year at the Game Developers Conference I wore these big red giant knee-high boots. Nobody cared. You can wear anything you love, because that's what you do in games. You make yourself who you want to be.


I'm always thinking about whatever game I'm working on. My brain works subconsciously on design pretty much every hour I'm awake.


I don't want a gamer to feel like they have to commit their whole life to changing the world.


I don't do 'gamification,' and I'm not prepared to stand up and say, 'I think it works.'


Growing up, I was prone to anxiety.


Every game designer should make one explicitly world-changing game. Lawyers do pro bono work, why can't we?


A dramatic decrease in oil availability is not at all far-fetched.


The Gamifaction Movement is trying to help companies engage their audience and community by using game mechanics and wrapping them around shopping or achievements, so you get achievements for coming to a store or purchasing things, like rewarding activities.


I'm not a fan of simulations. Where, 'Oh, we'll go play a simulation of world peace and figure out how to make peace' and then somehow magically that will get translated into the real world. No, that's not the kind of games that I make.


In the future, I think it's pretty plausible that collective intelligence tools and skills will be important in order to be a part of global dialog, global business, and global creativity. People who know how to negotiate collective intelligence networks are going to be in a good position to contribute to global society.