Quotes from Warren Spector


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Dude, I turn into a six-year-old when I come to Disneyland. It's amazing. My eyes glass over and my blood pressure goes down. I'm just like everybody else. I turn into a big kid when I come here. It's the happiest place on earth, right?


Third-person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It's just a question of how close to right do you get it.


Before I got into electronic games, I was making table-top games.


Anyone who says they want to make a game that becomes a cult classic is kinda screwy, right? I mean, you want to reach the largest audience you can.


$200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much.


Whether it's as the hero of an adventure story, as teacher and friend, as icon on watch, shirt or hat - everyone knows Mickey Mouse.


I think there's always room for more innovation and new things.


People perceive games as being for kids, and I think that perception is going to change. Time is going to take care of that. I mean, we've already won. Games have won; it's inevitable.


We set up a situation and let you interact with it and see the consequences of your choice. That's what gaming does.


Whatever adults don't understand, because they didn't grow up with it, is the thing they're going to be afraid of and try to legislate out of existence. It happened with videogames, it happened with television, it happened with pinball parlours and rock and roll.


If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.


In cartoons, in movies, time passes differently. There are flashbacks and flashfowards.


Finney is about the best writer of time travel stories ever, and I adore time travel stories - have to make a time travel game someday!


Oswald is an interesting character. Disney lost the rights to him in 1928 to Universal, who was distributing the cartoons and basically handed him over to Walter Lantz.


I want my little corner of the world where I get to make games where you're not trying to win or lose; you're not trying to get a higher score - you are having unbelievable amounts of fun as you learn about yourself and the world. That's what games can do!


I'm a big believer in pushing things too far and forcing people to pull you back.


When you're dealing with a new platform, the real trick is just getting the game running.


I would love to take 'Ultimata Underworld' and literally update the graphics.


Kids, adults, men, women, everybody has a relationship with Mickey Mouse.


For me, the cool thing is doing things that could only be done in gaming.