With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player.
From beginning to end it's about keeping the energy and the intensity of the story and not doing too much and not doing too little, but just enough so people stay interested and stay involved in the characters.
I'm an intense guy. I run 10 miles a day, which helps alleviate my intensity. Also, singing helps defuse my intensity. Playing the piano helps, and writing helps.
And like everybody else, I like the Rocky movies, but if you look at them again you can see all the misses, but the intensity of it, but that wasn't what this is.
Genius is nothing more than common faculties refined to a greater intensity. There are no astonishing ways of doing astonishing things. All astonishing things are done by ordinary materials.
Marty and I are playing with the same intensity. That's the beautiful thing, man, we're actually better now than ever, probably more intense now than ever, tighter now than ever.
I like performers who I know are for real. You can tell, man, there's an intensity about their stuff. You can tell right away they're real people, ya know?
What gets me upset about with the newer players is their lack of intensity. They tend to go through the motions a little bit. They don't understand that you've got to practice the way you play.
I want to write more books, see my first novel made into a film, fight more campaigns, work in more countries. I want to be able to recall experiences that have endured for their pleasure and range and intensity.