We all are faced by problems of 'How am I going to get the rent?' or 'Am I going to have this job six months from now?' It's very difficult to define in your life a victory.
The real important thing about Digital-Original publication goes beyond the fact that authors make more money off each sale than through traditional publishing. It's that we get to bypass a system of gatekeepers who have more than 'quality' as criteria for what they choose.
Paying a royalty to someone for prepping an ebook is akin to paying the kid who cuts your grass a percentage of the purchase price when you sell your house. It makes no sense.
If your job all day is disallowing insurance claims, you can still spend an evening playing games with your friends, and you can be faced with threats and puzzles that are far more exciting than anything you've ever imagined facing at work.
I've done a lot of books with Asian antecedents to them - some of my fantasy novels have been that way, and certainly in the 'Battletech' universe, there's a lot of Asian culture in that.
I certainly knew of 'World of Warcraft'; I had never actually played because I knew that if I started playing, I would never get any work done - because it would just totally absorb me.
Digital-Original publishing embraces the non-conventional and genre-busting story. It allows me to share good stories with readers who will enjoy them, and at a reasonable price.
Digital-Original just shifts the R&D costs for publishing to the authors and affords us the chance to write the stories we want to write and the stories our patrons want to read.
Authors will make far more on those ebooks through direct sales than publishers are offering. There is no incentive for authors to sell those rights to traditional publishers which means, in the fairly short term, publishers run out of material to sell.
Few and far between are the books you'll cherish, returning to them time and again, to revisit old friends, relive old happiness, and recapture the magic of that first read.