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Chris Wooding Quotes - IQDb - Internet Quotes Database

Quotes from Chris Wooding


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'Malice' wasn't about horror to start with but an underground comic driven by the power of rumour. However, as nothing fuels a rumour like fear, I decided that it had to be a frightening comic.


I have a great affection for comics, and I think that people underrate comics as a genre.


I'm a graphic-novel guy. I can't handle the wait for monthly or bi-monthly comics; I need the story finished so I can buy the whole thing.


Steampunk has been hovering around for a long while, and it's never really caught on in a big way.


There was a big horror boom in the '80s, and I liked its originality and what you could get away with.


We relate comics to the main super-heroes, but it's a great medium through which all sorts of stories are told.


Everything you write makes you better. But if you really need a tip, here's one: a good story begins in opposition to its ending. That means you work out how it finishes first, and then begin the story as far away from that point - in terms of character development - as you can.


I do screen work, adult books, kids books and comic stuff, which gives me a pretty full plate. The problem is usually choosing which one I want to work on next.


I hate SF books that think all you need to make a book is cool technology and mind-bending ideas without a decent plot or characters. And I hate when fantasy books are allowed to ramble off into five hundred page diatribes which don't advance the story one bit.


I like writing comic pages, discovering the rhythm of the panels, learning how much you can and can't express. It's good to stretch myself as a writer instead of always doing prose work; I write screenplays for the same reason.


I wanted to write an adventure in the old-fashioned way, something to which I could apply the adjective 'rollicking' and not feel embarrassed. But I've never liked my heroes to be too heroic, so they ended up being a bunch of criminals instead.


In my head, scenes are shot from certain angles; there are camera pans, all of that kind of stuff. Converting those visuals to comic format was mostly a matter of adapting them to the rhythm of paneling.