I'd always had a hankering to write some old-school sword and sorcery. And there certainly are advantages to that particular form - for one thing, you're able to go all-out on the imaginative front, with a lot less concern for the usual unities of time and space and character.
I think certainly if I'd started getting published when I was in my early twenties, I was quite sheltered then and didn't know anything much about the world. I hadn't had any direct experience of how the world works.
I guess if I was made responsible for every single line of dialogue in a game and every single piece of textual visual detail, every sign or piece of graffiti, then yes, I think that would be comparable to the time and effort required to write a very long novel, indeed.
Certainly a decade and a half out in the real world, bashing my head against things, probably made me into a more textured writer. It gives you something to write about.
A typical twenty-page short story would work quite well as a graphic novel. A single graphic novel of maybe 120 pages would condense down into a short story quite nicely.
Pretty much anything you care to imagine can happen in a fantasy, which in turn means you can really crank up the intensity of the tale you're telling.
In the future, maybe quantum mechanics will teach us something equally chilling about exactly how we exist from moment to moment of what we like to think of as time.
For me, any fiction of nobles and swords necessarily has to be a story of corruption, injustice and savagely violent conflict - because any other treatment is going to have all the heft and realistic honesty of a bedtime fairy tale for five year olds.
Science casts a long black shadow back over who we think we are, and where it falls the temperature falls with it. Its touch is chilly and unforgiving.