Quotes from Greg Lynn


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With everything that I design, from a church to a plate to skyscraper to a spoon. I am always thinking about voluptuous volumes and spaces.


Before computers, you'd start designing using shapes of cubes. Now I can start with something like a handkerchief, an object that doesn't have strong inside and outside boundaries or much closed volume.


Without a computer, every point on a structure has to be calculated with reference to everything else. But by using a PC, I can create complex curves that don't have radii or centers.


What's interesting about architects is, we always have tried to justify beauty by looking to nature, and arguably, beautiful architecture has always been looking at a model of nature.


As sustainability becomes more and more of a concern, we're going to see more plastics.


When my kids were toddlers, they had all these rotomolded plastic things. My life became surrounded by big, hollow plastic toys - from the scale of playhouses down to rocking horses, and everything in between - which we would then take to the secondhand store. But we'd get sentimentally attached and hate to see them go.


A very big percentage of small-scale construction is plastic. But it's some horrible beige plastic made to look like wood.


I really like the pop culture materials of everyday life, but used in some way that elevates them to something you notice and care about.


By supporting all the links in the building chain and giving them an easy, intuitive tool for sharing model-based project information, GTeam enhances workflows and improves communication from design through to fabrication and assembly.


Plastics, as a material, are very nasty, but as an alternative to, let's say, a brick, which seems really natural, they start to look pretty good. They're very low energy to produce, very lightweight to transport and construct. That's why they're so popular.


To go back to architecture, what's organic about architecture as a field, unlike product design, is this whole issue of holism and of monumentality is really our realm. Like, we have to design things which are coherent as a single object, but also break down into small rooms and have an identity of both the big scale and the small scale.


It turns out it's not rocket science to design a sacred space.


It's incredibly exciting to know people are using and living with the things I create.


It's most satisfying to have an effect on the public realm - deep down I think it's what every architect wants to do.


The clothes I like are not necessarily tailored.