Before computers, you'd start designing using shapes of cubes. Now I can start with something like a handkerchief, an object that doesn't have strong inside and outside boundaries or much closed volume.
Without a computer, every point on a structure has to be calculated with reference to everything else. But by using a PC, I can create complex curves that don't have radii or centers.
What's interesting about architects is, we always have tried to justify beauty by looking to nature, and arguably, beautiful architecture has always been looking at a model of nature.
When my kids were toddlers, they had all these rotomolded plastic things. My life became surrounded by big, hollow plastic toys - from the scale of playhouses down to rocking horses, and everything in between - which we would then take to the secondhand store. But we'd get sentimentally attached and hate to see them go.
By supporting all the links in the building chain and giving them an easy, intuitive tool for sharing model-based project information, GTeam enhances workflows and improves communication from design through to fabrication and assembly.
Plastics, as a material, are very nasty, but as an alternative to, let's say, a brick, which seems really natural, they start to look pretty good. They're very low energy to produce, very lightweight to transport and construct. That's why they're so popular.
To go back to architecture, what's organic about architecture as a field, unlike product design, is this whole issue of holism and of monumentality is really our realm. Like, we have to design things which are coherent as a single object, but also break down into small rooms and have an identity of both the big scale and the small scale.