Quotes from Fred Saberhagen


Sorted by Popularity


I suspect that writer's block afflicts mainly people who have some stable and ample source of income outside of writing. So far it hasn't been a problem.


The Swords were still interesting but by then a cast of characters had started to appear and go on from book to book, and other things about the world began to feel constricting. And there were other things I wanted to do, so I closed the series up and stopped it.


The comments I most appreciate come from ordinary readers who've happened on one of my books at some time of stress in their lives, and who actually credit the book with helping them through a bad time. It's happened a few times in forty years.


The advice would be the same for any kind of fiction. Keep writing, and keep sending things out, not to friends and relatives, but to people who have the power to buy. A lot of additional, useful tips could be added, but this is fundamental.


Only towards the end of this process are any of the chapters in fully readable condition, a state of affairs that used to alarm my wife. But Joan's got used to it.


I guess if one set of my books was selling like Stephen King's, and the other wasn't selling at all, editors would want me to do the ones that sold like Stephen King's. But they seem to be willing to let me pick what I want to do next.


I finally decided one day, reading science fiction magazines of the time, I could do at least as well as some of these people are doing. So I finally made a serious effort.


Research is of considerable importance in certain fields, such as science and history.


Probably all the books I've ever written have been efforts to define the boundaries of humanity.


I wouldn't like to just do one story or one type of stories all the time.


I started writing seriously about 1960, at the fairly advanced age of 30.


I have some good stories yet to tell.


And what we know, or think we know, about the universe of space and time is changing very quickly.


There are interactions with characters within the game which I think are pretty neatly done considering the limitations that you have to work with. I mean, a computer can't really generate a character that talks back and forth with you successfully.


Actually ideas are everywhere. It's the paperwork, that is, sitting down and thinking them into a coherent story, trying to find just the right words, that can and usually does get to be labor.


I had immediate success in the sense that I sold something right off the bat. I thought it was going to be a piece of cake and it really wasn't. I have drawers full of - or I did have - drawers full of rejection slips.


I don't know why a computer game can't be an art form just as a puppet show or an opera is. I'm still interested in computer games as something I would like to work on someday.


There's a big overlap with the people you meet at the fantasy and science fiction cons.


The Berserkers have been with me for about forty years, and we're not done yet.


Mysteries I read for fun, so I will probably never write one, for fear of spoiling the fun.