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Don Bluth Quotes - IQDb - Internet Quotes Database

Quotes from Don Bluth


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The studios will go wherever they smell money. It's like sharks to the blood.


Once you work with a studio on a film, the studio is sort of like this enormous clam that just opens, takes everything and then closes, and no one enters again. They own it all.


The marketing department is really an important part of getting an animated film to work. If the people running it are used to selling live action films and the hard rock music and the sex and all those things... Anything outside that, they just don't know what to do with it.


The only one that seems to be able to hold the business is Disney. They do it is because they have a fabulous philosophy about marketing- but even they wavered.


With movies, you are always in search is a good story, one that everyone will relate to and love. I love finding those stories and creating a visual world to tell the story.


Dragon's Lair 3D is about as close as you can come to controlling an animated feature film.


How can you have a director that doesn't go to work with the crew every day and talk to them?


It's whatever sells; it's the business of it.


Shelf-life for a regular video game usually is about three to five years, and that's it.


In the animation world, people who understand pencils and paper usually aren't computer people, and the computer people usually aren't the artistic people, so they always stand on opposite sides of the line.


There's about 260 rooms in the new castle which you go through, but it's all about the game play.


Usually with things, you go where you can find the financing to do it.


We'd love to do Space Ace 3D. It has a lot of potential. But, it is really up to the publishers.


I cannot explain why they made that sequel to Secret of NIMH. Because they claim that it the original didn't make money, so what was the enthusiasm to make a sequel?


I think the work that they do and the style of 3D graphics is absolutely fabulous and I think it's a great brush to use for some stories. And there are other brushes that I think are exclusive to a different kind of story.


I'm also very pleased that we were able to include a full orchestrated score for Dragon's Lair 3D. The 40 different music pieces blend with the action to make you feel more a part of the whole adventure.


Now they call in all of the authority figures they can find and hire them - the cost has gone up. The picture may or may not get better, but definitely, it gets more cumbersome.


We started getting the script to different people and we were in the business of trying to fund it so we could get it off and running, and all the characters and sets designed and everything.


It just seems like the whole, overall animation world is trying to go where maybe animation doesn't belong.


If the machines can take the drudgery out of it and just leave us with the joy of drawing, then that's the best of both worlds - and I'll use those computers!