Quotes from Andy Serkis


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The art of transformation is a very important thing to me, and I always believe I can say something more truthful through characters that are further away from me.


I'm a shockingly bad sleeper. In bed very late. Awake at the crack of dawn.


My dad was working abroad, in Iraq, and he was a doctor. We used to go and visit him, in Baghdad, off and on. For the first ten years of my life, we used to go backwards and forwards to Baghdad, so that was quite amazing. I spent a lot of time traveling around the Middle East.


My natural bent is to have an overabundance of energy, and motion-capture essentializes your every breath, your every move. Seeing yourself through that mask, you realize how far you can pull back and make the performance even more powerful.


Not a day goes by where I'm not reminded of Gollum by some person in the street who asks me to do his voice or wants to talk to me about him. But because 'The Hobbit' has been talked about as a project for many years, I knew that at some point I'd have to reengage with him.


Originally when I went off to work on 'The Lord of The Rings' I got a call from my agent saying that I was just going to do a voice. But I couldn't really approach it like that. To get Gollum's voice I had to play the character.


Over the years, people have asked me, 'Do you think there should be a separate category for acting in the digital realm? Or hybrid sort of awards for digital characters?' and so on. And I've always really maintained that I don't believe so.


People find it hard to get their heads around nominating a computer-generated character, but every time you see Gollum on the screen, that's me who is acting up there - even if it is behind a mass of pixels - and it's my voice you hear.


People will come up to me and try and be secretive and say, 'Can you do the Gollum voice for me?' And I'm like, 'Are you kidding? It's 8:30 in the morning on the Victoria Line.'


Put it this way: If I had to go back to 1968 and wear the makeup that John Chambers made for the original 'Planet of the Apes' series, I think I would rather wear a unitard.


Recently I read that half the world or more has read 'The Lord of The Rings,' but then I found out that something like 75 per cent of the world knows the 'Tintin' books.


You're watching your kids playing football, and you're not present. It's like the worst... it's horrible. I despise myself for it. I think it's a particularly male thing. Being present and in the moment with your kids is something a lot of men struggle with.


The fact of the matter is that an actor, if I'm playing a performance capture role and you're playing a live action role and we're having a scene together, there's no difference in our acting processes.


The reason that some motion-capture films don't work is if the scripts are not good, and the characters aren't engaging, then you don't believe in the journey, and you're not connected to it. It's not the technology's fault.


The wonderful thing about 48 fps is the integration of live action and CG elements; that is something I learned from 'The Hobbit.' We are so used to 24 fps and the romance of celluloid... but at 48 fps, you cannot deny the existence of these CG creations in the same time frame and space and environment as the live action.


There are parts of New Zealand that I absolutely fell in love with that I will miss going back to, but I kind of think that is the part that can continue and will continue on. I don't imagine I'll stop going back to New Zealand, because I feel part of the fabric there, really.


What you can do with visual effects is enhance the look of the character, but the actual integrity of the emotional performance and the way the character's facial expressions work, that is what is going to be created on the day with other actors and the director.


What's wonderful about Tolkien and Shakespeare is that they show up your own individual microscope. They're so infinitely vast. You can reinterpret them in so many ways.


When I'm working on the scripts or working with the other actors or rehearsing with the director, and when the director is cutting the movie, and we've shot the scene, the director is not looking at the visual effects.


When you do animation - well, straightforward animation, although it's not straightforward - the voice for a character or something, they're always singular experiences, really.